No fix for Mass Effect 2 text; issue could have been avoided
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When you’re creating a game, what type of display do you aim for when optimizing text? We had readers contacting us to talk about their problems reading the text in Mass Effect 2 and, after we wrote a story about it, many more complained of similar issues in the comments. Bioware called the size and color of the text a design decision, and stressed that users should not to get too excited about the idea of a fix. We now have Bioware’s final word: the text is staying the way it is.


